Zitat von
Paratrooper
Ein generelles Problem, wenn man in der ersten Ausbaustufe nicht weiß, was die letzte Stufe noch bringen könnte.
[...]
Es wissen wohl nur die Programmierer, welche Trigger sie eingebaut haben.
Beides könnte man in den entsprechenden Dateien nachschauen.
Hab ich für die Tempel der Sweboz auch gemacht.
EDIT:
Römische Tempel:
Mars
1: happiness_bonus bonus 1
2: happiness_bonus bonus 2, recruits_morale_bonus bonus 1
3: happiness_bonus bonus 3, recruits_morale_bonus bonus 2
4: happiness_bonus bonus 4, recruits_morale_bonus bonus 2
5: happiness_bonus bonus 5, recruits_morale_bonus bonus 3
Ceres
1: happiness_bonus bonus 1, trade_base_income_bonus bonus 1
2: happiness_bonus bonus 2, trade_base_income_bonus bonus 1
3: happiness_bonus bonus 4, trade_base_income_bonus bonus 2
4: happiness_bonus bonus 5, trade_base_income_bonus bonus 3, population_health_bonus bonus 1
5: happiness_bonus bonus 6, trade_base_income_bonus bonus 4, population_health_bonus bonus 1
Juno
1: happiness_bonus bonus 1,
2: happiness_bonus bonus 2, population_health_bonus bonus 1
3: happiness_bonus bonus 4, population_growth_bonus bonus 2 <- bestimmt ein Fehler
4: happiness_bonus bonus 5, population_health_bonus bonus 3
5: happiness_bonus bonus 5, population_health_bonus bonus 4, trade_base_income_bonus bonus 1
Minerva
1: happiness_bonus bonus 1, law_bonus bonus 1
2: happiness_bonus bonus 2, law_bonus bonus 2
3: happiness_bonus bonus 3, law_bonus bonus 3
4: happiness_bonus bonus 4, law_bonus bonus 3
5: happiness_bonus bonus 5, law_bonus bonus 3
Vesta
1: happiness_bonus bonus 1
2: happiness_bonus bonus 2, population_health_bonus bonus 1
3: happiness_bonus bonus 4, population_health_bonus bonus 2
4: happiness_bonus bonus 6, population_health_bonus bonus 2
5: happiness_bonus bonus 7, population_health_bonus bonus 3
Jupiter
1: happiness_bonus bonus 1, law_bonus bonus 1
2: happiness_bonus bonus 2, law_bonus bonus 2
3: happiness_bonus bonus 3, law_bonus bonus 3
4: happiness_bonus bonus 4, law_bonus bonus 4
5: happiness_bonus bonus 5, law_bonus bonus 5
EDIT2:
Ok, so die zweite Aussage kann ich auch bestätigen.
Hier ein Beispieleintrag:
Code:
;===============================================================
; Section: Section1g - Reflection and Analyzing Previous Battle
;===============================================================
;------------------------------------------
;------------------------------------------
Trigger general_learns_tactics_after_battle_01_very_low_int
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage > 75
and Trait BattlePoints > 2
and Trait NaturalIntelligence = 1
and Trait BecameBetterTactician < 1
and Trait EnergeticCommanderLearns < 1
and Trait GoodTactician < 3
Affects BecameBetterTactician 1 Chance 5