Dies ist ein Update für Firaxis´Napoleonic Conquest. Es ist deshalb kein komplett neues Napoleon scn, sondern soll lediglich die gravierendsten Schwächen des originals ausbügeln und das Ganze grafisch besser gestalten.
Ich hab die englische Sprachversion von C3C installiert, ihr braucht also diesse Version bzw. die US version von C3C, oder ihr ladet Bangorash´s Anpassung an das dt. C3C mit herunter (die ist allerdings ungetestet)
Download:
1. biq: http://www.cdgroup.org/upload/tbs/ci...nic Europe.biq
2. zip: http://www.cdgroup.org/upload/tbs/ci...oleon_Updt.zip
(ca. 10 mb)
3. Bangorash´s Version für das deutsche C3C:
http://www.civfanatics.net/uploads6/German.zip
Installation:
1. Am besten ein Backup der Datei "8 Napoleonic Europe.biq", befindlich in Civilization III\Conquests\Conquests\, anlegen da das biq Update diese originaldatei überschreibt
2. Einen neuen Ordner namens "Napoleon Updated" in Civilization III\Conquests\Conquests\ anlegen. Das biq-Update sucht nach diesem Ordner biq file im Spiel
3. Entpackt die ZipDatei "Napoleon_Updt.zip" in diesen neuen Ordner, also nachCivilization III\Conquests\Conquests\Napoleon Updated\.
4. Verschiebt die neue biq-Datei "8 Napoleonic Europe.biq" nachCivilization III\Conquests\Conquests\
5. Zum Spielen C3C starten, dann via "Conquests" diese neue biq-Datei wählen
Da das scn sowieso auf Englisch ist, poste ich die folgenden Änderungen hier via cut/paste auf Englisch (weil ich zu faul bin, alles nochmal auf Deutsch u tippen )
Changes:
1. Graphics
- new/modified advisor heads for military, science, foreign and trade, I also changed the advisors so that you do not get the modern advisorheads after you researched everything (the modern US Army-style guy does not fit into the Napoleonic age very well )
- new background art for the advisor screens, as well as for wonder and demographics screen
- one new European city style, changed icons for harbor and barracks
- some new building graphics, wonder splashes changed, small other graphic changes
2. Gameplay
Now most countries get two types of cav as well as different infantry units. Lighter cav (Hussars, Cossacks) is available from the start, has move 3, but is weaker than heavy cav, which has only move 2, and becomes only available with Advanced Cavalry Tactics, so in detail the main changes are as follows (see also in-game civilopedia):
- changed Advanced Tactics into Advanced Infantry Tactics (gives better infantry)
- added Advanced Cavalry Tactics (gives better/heavy cavalry)
- changed the Austrian Hussar into K.K. Hussar MAD 3/6/2, available from the start
- made a generic Hussar MAD 3/5/2 available for several countries from the start
- added Dragoon for France, Britain MAD 3/6/2, available from the start
- added Carabinier for Sweden, Denmark MAD 3/5/2, available from the start
- made Household, Imperial, Cuirassiers available with Advanced Cavalry Tactics
- Cuirassiers now MAD 2/7/4 available now for Prussia, Austria, and Russia
- changed Cossacks to MAD 3/5/2, available from the start
- added Garde Grenadier for Prussia, MAD 1/7/6, +1HP, available with Advanced Infantry Tactics
- added K.K. Grenadier for Austria, MAD 1/6/6, +1HP, available with Advanced Infantry Tactics
- added generic Grenadier for several countries MAD 1/6/6, available with Advanced Infantry Tactics
- added Galleass (unit anim by Colonel Kraken), MAD 3/1/2, transports 4, Ottoman replacement for transporter
- added Corvette (unit anim by Colonel Kraken), MAD 5/2/1, +1HP, only for France, can enslave
- added Ship of the Line 1st rate (unit anim by Colonel Kraken), MADB 4/5/4/4, Range 1 lethal naval bombardment, available only for Britain, France, Russia, Spain, Sweden, needs Seapower
- changed Ship of the Line into Ship of the Line 2nd rate, MADB 4/4/3/4, Range 1 bombardment, needs Naval Tactics
- changed ManOWar into Ship of the Line 3rd rate
- added Coastal Battery (included fire cannon anim of the freely available units from PTW), immobile, range 2 lethal naval bombardment, cannot be built, but preplaced units in some coastal citiescan be captured
- removed all other units to avoid that the AI builds stupid ancient or medieval units when running out of resources, also they do not appear in the civilopedia any longer
- changed temple into church, collosseum into opera house (including modified graphics)
Note: the added grenadier units use the existing Guards-Infantry unit anim, which is of course not included in the zip to avoid copyright problems. The same goes for the cavalry units, which use either anims of the Hussar, or the standard Cavalry unit. The update simply links in such cases to the existing unit animations of your Civ3/Civ3C3C installation.
Danke an Colonel Kraken für seine Schiffseinheiten
edit: oh, nd MAD steht nat. für Move/Attack/Defense
Preview - neneuer Stadtstil