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Thema: LD_Mirror_Battleground - a 'full contact' map

  1. #1
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    LD_Mirror_Battleground - a 'full contact' map

    LD_Mirror_Battleground - a 'full contact' map

    I've made a new map for our KAC http://www.civilization.org.pl/ ranking games. This time it is a map that bases on Team_Battleground map script. Generally my idea was:
    1. mirrored map - to make it fair for players
    2. reflection top - bottom to make it more interesting (all my previous maps were mirrored left - right)
    3. no obstacles between players (like a sea in my LD_*_Inland_Sea* maps)
    4. players start in identical places - one in top part of map, other in bottom one. Starting places are maximum 20% of map's height from top and bottom edges, so there is at least 60% of map's height between them. For tiny map size it means that there is at least 16 tiles between players.
    5. players start in the middle of map (considering horizontal placement). Starting plots are between 35% and 65% of map's width, so are always in the middle 30% of map.
    6. Players are separated by a desert, but sometimes there is a river which turns the desert into very tasty flood plains
    7. resources are placed in a standard way - in random places (but of course are mirrored)

    Map size in tiles (width x height)
    duel: 12x24
    tiny: 16x28
    small: 20x32
    standard: 24x40
    large: 32x52
    huge: 40x64

    Examples of maps generated using this map script:

    Top:


    Middle:


    Bottom:


    Starting position #1:


    Starting position #2 (after map regeneration):


    Reflection #1: gold, flooded plains, copper - very nice spot


    Reflection #2: only two flooded plains and desert, desert...


    To get nice area at the reflection point I had to regenerate this map script many times. Almost each time the middle of map is deserted.

    Installation instructions:
    0. turn off civ
    1. download attached file LD_Mirror_Battleground.zip
    2. unpack it - you'll get file plik LD_Mirror_Battleground.py
    3. copy this file to directory My Documents\My Games\Beyond The Sword\PublicMaps
    4. launch civ

    All comments will be appreciated!

    Original map script thread: http://forum.civilization.org.pl/vie...?p=49247#49247
    Angehängte Dateien Angehängte Dateien

  2. #2
    shooter Avatar von orchid
    Registriert seit
    08.02.06
    Ort
    CH
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    5.478
    great job, lezsek!!! looks very nice.
    ------------------------------------------
    Meine Civ5 Story mit Kaiserin Katharina
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    Meine Strategiespiele-Trailermontage
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  3. #3
    Registrierter Benutzer Avatar von Nemesis666
    Registriert seit
    17.04.05
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    3.863
    Thx for the work Ldeska, is the map usefull for 3v3, 4v4, 5v5 player games?
    Diskutiere nie mit Idioten - sie holen Dich auf ihr Niveau und
    schlagen Dich dort mit Erfahrung


    civ4fans

  4. #4
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    @orchid - Leszek, not lezsek if you want to pronounce it correctly in German, then read it like 'Leschek'

    @Neme - It should be... team placement setting is always "together" - teammates start next to each other, not separated.

  5. #5
    PPP Avatar von Shizanu
    Registriert seit
    03.07.07
    Beiträge
    913
    This looks nice... and solves my problem with unbalanced maps in teamer
    Meine Strategiehilfen:
    Civ IV Strategie Guide Allgemeiner Civ Singleplayer Guide für Spielstufen Prinz und König
    fastmoves.de Alles über Civilization Multiplayer für Anfänger und Fortgeschrittene.

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