<TEXT>
<Tag>TXT_KEY_SPELL_WARPATH_PEDIA</Tag>
<English>This Chislev Worldspell calls the warriors of the tribe together. Every "Council of the Warchief" produces a number of units in it's city, based on city population and the current technologies available. The more prepared and developed the tribe is when the worldspell cast, the more warriors will answer the call to war and the more skilled they will be.</English>
<French>This Chislev Worldspell calls the warriors of the tribe together. Every "Council of the Warchief" produces a number of units in it's city, based on city population and the current technologies available. The more prepared and developed the tribe is when the worldspell cast, the more warriors will answer the call to war and the more skilled they will be.</French>
<German>This Chislev Worldspell calls the warriors of the tribe together. Every "Council of the Warchief" produces a number of units in it's city, based on city population and the current technologies available. The more prepared and developed the tribe is when the worldspell cast, the more warriors will answer the call to war and the more skilled they will be.</German>
<Italian>This Chislev Worldspell calls the warriors of the tribe together. Every "Council of the Warchief" produces a number of units in it's city, based on city population and the current technologies available. The more prepared and developed the tribe is when the worldspell cast, the more warriors will answer the call to war and the more skilled they will be.</Italian>
<Spanish>This Chislev Worldspell calls the warriors of the tribe together. Every "Council of the Warchief" produces a number of units in it's city, based on city population and the current technologies available. The more prepared and developed the tribe is when the worldspell cast, the more warriors will answer the call to war and the more skilled they will be.</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_WARPATH_HELP</Tag>
<English>[ICON_BULLET]Creates units in cities with "Council of the Warchief"[NEWLINE][ICON_BULLET]Requires at least one "Council of the Warchief" to be completed.</English>
<French>[ICON_BULLET]Creates units in cities with "Council of the Warchief"[NEWLINE][ICON_BULLET]Requires at least one "Council of the Warchief" to be completed.</French>
<German>[ICON_BULLET]Creates units in cities with "Council of the Warchief"[NEWLINE][ICON_BULLET]Requires at least one "Council of the Warchief" to be completed.</German>
<Italian>[ICON_BULLET]Creates units in cities with "Council of the Warchief"[NEWLINE][ICON_BULLET]Requires at least one "Council of the Warchief" to be completed.</Italian>
<Spanish>[ICON_BULLET]Creates units in cities with "Council of the Warchief"[NEWLINE][ICON_BULLET]Requires at least one "Council of the Warchief" to be completed.</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_INSPIRE_FURY_PEDIA</Tag>
<English>By reminding the Chislev warriors of the wrongs done to their people, Meskwaki can inspire a fury in them that causes them to fall upon their foes with unchecked wrath. Thoughts of self-preservation are lost as the warriors simply wish to avenge themselves and their tribe. The warparty strikes fiercely, but takes heavy losses against any organized opponent's counter-attack.</English>
<French>By reminding the Chislev warriors of the wrongs done to their people, Meskwaki can inspire a fury in them that causes them to fall upon their foes with unchecked wrath. Thoughts of self-preservation are lost as the warriors simply wish to avenge themselves and their tribe. The warparty strikes fiercely, but takes heavy losses against any organized opponent's counter-attack.</French>
<German>By reminding the Chislev warriors of the wrongs done to their people, Meskwaki can inspire a fury in them that causes them to fall upon their foes with unchecked wrath. Thoughts of self-preservation are lost as the warriors simply wish to avenge themselves and their tribe. The warparty strikes fiercely, but takes heavy losses against any organized opponent's counter-attack.</German>
<Italian>By reminding the Chislev warriors of the wrongs done to their people, Meskwaki can inspire a fury in them that causes them to fall upon their foes with unchecked wrath. Thoughts of self-preservation are lost as the warriors simply wish to avenge themselves and their tribe. The warparty strikes fiercely, but takes heavy losses against any organized opponent's counter-attack.</Italian>
<Spanish>By reminding the Chislev warriors of the wrongs done to their people, Meskwaki can inspire a fury in them that causes them to fall upon their foes with unchecked wrath. Thoughts of self-preservation are lost as the warriors simply wish to avenge themselves and their tribe. The warparty strikes fiercely, but takes heavy losses against any organized opponent's counter-attack.</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_TRAVEL_LIGHT_PEDIA</Tag>
<English>A warrior carries much to aid him in battle, but much of this can be discarded in favour of speed. Afterall- new equipment can often be found at the destination.</English>
<French>A warrior carries much to aid him in battle, but much of this can be discarded in favour of speed. Afterall- new equipment can often be found at the destination.</French>
<German>A warrior carries much to aid him in battle, but much of this can be discarded in favour of speed. Afterall- new equipment can often be found at the destination.</German>
<Italian>A warrior carries much to aid him in battle, but much of this can be discarded in favour of speed. Afterall- new equipment can often be found at the destination.</Italian>
<Spanish>A warrior carries much to aid him in battle, but much of this can be discarded in favour of speed. Afterall- new equipment can often be found at the destination.</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_REEQUIP_PEDIA</Tag>
<English>Whilst the Austrin armies tend to travel with little equipment, they will normally scavenge or create weapons as they near the battlefield.</English>
<French>Whilst the Austrin armies tend to travel with little equipment, they will normally scavenge or create weapons as they near the battlefield.</French>
<German>Whilst the Austrin armies tend to travel with little equipment, they will normally scavenge or create weapons as they near the battlefield.</German>
<Italian>Whilst the Austrin armies tend to travel with little equipment, they will normally scavenge or create weapons as they near the battlefield.</Italian>
<Spanish>Whilst the Austrin armies tend to travel with little equipment, they will normally scavenge or create weapons as they near the battlefield.</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_REEQUIP_STRATEGY</Tag>
<English>Using this ability returns the unit to normal speed and removes the combat penalty from travelling light. It does take a full turn to take effect however and does not restore weapon promotions - these must be regained in a city.</English>
<French>Using this ability returns the unit to normal speed and removes the combat penalty from travelling light. It does take a full turn to take effect however and does not restore weapon promotions - these must be regained in a city.</French>
<German>Using this ability returns the unit to normal speed and removes the combat penalty from travelling light. It does take a full turn to take effect however and does not restore weapon promotions - these must be regained in a city.</German>
<Italian>Using this ability returns the unit to normal speed and removes the combat penalty from travelling light. It does take a full turn to take effect however and does not restore weapon promotions - these must be regained in a city.</Italian>
<Spanish>Using this ability returns the unit to normal speed and removes the combat penalty from travelling light. It does take a full turn to take effect however and does not restore weapon promotions - these must be regained in a city.</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_TEMPEST_PEDIA</Tag>
<English>When the air itself turns against you, there's nowhere left to run.</English>
<French>When the air itself turns against you, there's nowhere left to run.</French>
<German>When the air itself turns against you, there's nowhere left to run.</German>
<Italian>When the air itself turns against you, there's nowhere left to run.</Italian>
<Spanish>When the air itself turns against you, there's nowhere left to run.</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_TEMPEST_HELP</Tag>
<English>[ICON_BULLET]Immobilizes all enemy units in your territory for a random amount of time (1-5 turns)[NEWLINE][ICON_BULLET]May create air elementals in your territory with a random duration (1-5 turns)</English>
<French>[ICON_BULLET]Immobilizes all enemy units in your territory for a random amount of time (1-5 turns)[NEWLINE][ICON_BULLET]May create air elementals in your territory with a random duration (1-5 turns)</French>
<German>[ICON_BULLET]Immobilizes all enemy units in your territory for a random amount of time (1-5 turns)[NEWLINE][ICON_BULLET]May create air elementals in your territory with a random duration (1-5 turns)</German>
<Italian>[ICON_BULLET]Immobilizes all enemy units in your territory for a random amount of time (1-5 turns)[NEWLINE][ICON_BULLET]May create air elementals in your territory with a random duration (1-5 turns)</Italian>
<Spanish>[ICON_BULLET]Immobilizes all enemy units in your territory for a random amount of time (1-5 turns)[NEWLINE][ICON_BULLET]May create air elementals in your territory with a random duration (1-5 turns)</Spanish>
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